
import * as THREE from 'three'
import vertexShader from './vertexShader.glsl'
import deepFragmentShader from './fragmentShader.glsl'
  const planeGeometry = new THREE.PlaneGeometry(10, 10, 100, 100);

 const  planeShaderMaterial = new THREE.RawShaderMaterial({
    vertexShader:vertexShader,
    fragmentShader:deepFragmentShader,
     wireframe:true,
    side:THREE.DoubleSide,
    uniforms:{
      uTIme:{
        value:0.0,
      },
     
    }
  });

  export const  plane = new THREE.Mesh(planeGeometry, planeShaderMaterial);